Select a Weapon
Choose a weapon from the left panel to begin building your loadout.
We are RsFw. The lobby’s worst nightmare
Craft, calculate, and share your perfect setup across multiple games
Use the game pills in the banner above to switch between supported titles. Each game has its own weapon pool, attachment slots, and stat model. The builder reloads instantly via the API — no page refresh needed.
Browse the left panel to find your weapon. Use the category buttons (Assault Rifle, SMG, Sniper…) to narrow the list, or type in the search box for instant filtering. Click any weapon card to load it into the builder.
The centre panel shows every available slot for your weapon (muzzle, barrel, stock, etc.). Each slot has a dropdown of compatible attachments. As soon as you make a selection the stat bars on the right update in real-time so you can see exactly what you gain or lose.
The right panel displays animated stat bars for Damage, Range, Fire Rate, Mobility, Control, and more — each one colour-coded green (buff) / red (nerf) relative to the weapon base. The circular Loadout Score ring gives an overall quality rating, and the archetype badge (e.g. "Close-Range Aggressor") updates to match your build style.
Logged-in members can click Save to name a loadout and add optional notes. Up to 20 loadouts per game are stored in your account. Use Copy Link to generate a shareable URL that pre-loads the exact weapon and attachments for anyone — no login required to view.
All weapon and attachment data is stored in the site database, not hard-coded. Admins can add, edit, or retire weapons, attachments, and entire games from the Admin → Games Management panel without touching any code. Seasonal patches and balance changes are reflected site-wide the moment an admin saves the update.
The builder fetches weapons, slots, and attachments from four core tables:
lb_games, lb_weapons, lb_attachment_slots,
and lb_attachments. Each attachment row stores stat deltas
(e.g. damage_delta: +5) which the
LoadoutCalculator class applies on top of weapon base stats
to produce the live readout.
The Division 2 mode activates the SetBonusEngine which tracks
how many pieces of each Brand Set you have equipped. Once a threshold is
hit the corresponding bonus unlocks and appears in the Brand Sets panel.
Bonuses stack across multiple sets — the engine calculates all active
bonuses simultaneously.
In Battlefield mode a class selector appears (Assault, Medic, Support,
Recon). The ClassConstraints engine filters each slot's
attachment list to only show items legal for the chosen class, and
highlights any equipment that provides a class-specific bonus — keeping
your builds tournament-legal and role-appropriate.
Your saved loadouts are listed in the right panel, grouped by game. Each entry shows the attachment count and save date. Click the load icon to instantly restore a build, or the trash icon to delete it. Loadouts are tied to your account and persist across sessions and devices.
The builder communicates with api/loadouts.php via
fetch() calls — every game-switch, weapon selection, and
save action is handled asynchronously. The Copy Link feature encodes
the current game slug, weapon ID, and slot selections into a URL
query string that anyone can open to view your exact build.
Game developers push balance patches and new content regularly. Here is the workflow for keeping the builder accurate after each update:
range_delta from +8 to +5).
Only clan admins can modify weapon and attachment data. If you spot an out-of-date stat, please post in the forum or contact an admin.
| Game | Weapon Builder | Stat Calculator | Class Constraints | Brand Set Bonuses | Share Links |
|---|---|---|---|---|---|
| Call of Duty | |||||
| Battlefield | |||||
| Rainbow Six Siege | |||||
| The Division 2 |
Choose a weapon from the left panel to begin building your loadout.